Hello All,
In short, i need to spawn enemies at 9 locations at random always keeping one space free then destroying/killing them once they’ve appeared after a short time then repeat.
Im creating a 2d game so that should make things less complicated i hope. I’ve already tried a few ways but with no luck what so ever, I’ve reached the ‘headbutt wall phase’…
using UnityEngine; using System.Collections; public class Spawner : MonoBehaviour { public float spawnTime = 5f; // The amount of time between each spawn. public float spawnDelay = 3f; // The amount of time before spawning starts. public GameObject[] enemies; // Array of enemy prefabs. void Start () { // Start calling the Spawn function repeatedly after a delay . InvokeRepeating("Spawn", spawnDelay, spawnTime); } void Spawn () { // Instantiate a random enemy. int enemyIndex = Random.Range(0, enemies.Length); Instantiate(enemies[enemyIndex], transform.position, transform.rotation); } }
This is the code that ive tried working around from unity’s example if it helps (excluding all my failed attempts).
Any help would be greatly appreciated!
Thanks,
Max