Hi,
I am making a script that spawns enemies.
I’ve managed to get it running but for now I can only make empty objects with it.
My actual question is:
- Is it better to make an inactive example of your enemy (in the hieararchy) and then when it has to spawn, make copies from it?
OR
- Is it better to let the characters completely be made by your script (for in the hieararchy)?
OR
- Am I missing the most obvious way of making enemies in a game :P?
“By making it I only mean the way it looks (cube, capsule, complete maya character) not it’s behaviour in the game”