Hello, I’m trying to make spawnpoint where enemies are spawned, but I faced problem. When gameObject is cloned child - is not.
weapon object is created, but it is still on “original” gameObject.
This is how I spawn Objects: Instantiate (priesas, new Vector2(7f, -2.4f), Quaternion.Euler(0f, 0f, 0f));
This is script on weapon:
if (GameObject.Find ("enemy").transform.rotation.y == 0) {
position.x -= 0.8f;
position.y += 0.35f;
this.transform.position = position;
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
if (GameObject.Find ("enemy").transform.rotation.y == 1) {
position.x += 0.8f;
position.y += 0.35f;
this.transform.position = position;
transform.rotation = Quaternion.Euler (0f, 180f, 0f);
}