Spawning models with code, depending on previous selection

so basically I want to make a charecter from custom pieces and then spawn that charecter with the pieces assembled.

I have already made an array to keep the choices I just can’t find any way to spawn them in the later game scene

C# code btw

spawning=Object.Instantiate, see the manual.

so it would be

Object.Instantiate(ComponentConfig.PlayerOne[0])

?

yes, and a couple of more parameters, as documented in the docs :wink: