I want to spawn smoke particles over distance, but the character moves too fast from point A to point B for the particles to spawn constantly, it does not spawn a constant trail, it just spawns some particles along the way with distance between them. Do you know how I can make in vfx graph a trail of particles that spawns constantly without pauses in between? I’ve been struggling with this for some days.
Hi @alexfal2000 ,
I believe this is an update issue; while you can change your fixed time step in Project Settings > VFX > Fixed Time step, a more performant way would be for you to manually interpolate the particles spawned in this frame between the previous and current position. This post has examples of a couple of ways to do so.
Hope this helps!
1 Like
I hope the number of posts asking this question results in this being prioritized on the roadmap