I’m making a horror game which uses randomly generated terrain, and I need help with getting the player to spawn on top of the terrain instead of below it.
If anyone could help out it would be much appreciated.
I’m making a horror game which uses randomly generated terrain, and I need help with getting the player to spawn on top of the terrain instead of below it.
If anyone could help out it would be much appreciated.
Shoot a raycast down from max height only using the terrain collider’s layer mask
Thank you!