Spawning Players When Terrain Is Generated

So I’m making a multiplayer 2D sandbox, where everything is procedurally generated using perlin noise. When the game starts, I am trying to teleport the player to where I want them to spawn, however, because it is procedural, I can’t figure out how to set a spawnpoint that would change everytime it is run.

You could make sure that, during the procedural generation, the spawn points are always in a place that the player could get into.
It sounds like a game-specific problem, not something really netcode-related.