Spawning Prefabs as entities

What is the current workflow for spawning prefabs as entities?

For my use case - i need to spawn missiles, each with a simple int Value on them.
What would be the correct workflow to spawn each missile, during runtime, with all the same data, except for Value, which needs to be incremented?

Im still trying to grok Authoring classes, and a lot of the information I searched is out of date and uses old hybrid stuff.

The workflow for instantiating entities is very similar to how you instantiate GameObjects.

Take a look at the samples repository, you’ll find some goodies there. Some scenarios similar to the one you’re describing:

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Thank you!
Im surprised I missed that.