The game will start up and spawn a whole fleet of airplane when all it needs to do is spawn one more with each wave here is my code help would be appricated.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public GameObject Enemy;
private float spawnRange = 500.0f;
public int enemyCount;
public int waveNumber = 1;
void Start()
{
SpawnEnemyWave(waveNumber);
}
void Update()
{
enemyCount = FindObjectsOfType<Enemy>().Length;
if (enemyCount == 0)
{
waveNumber++;
SpawnEnemyWave(waveNumber);
}
}
void SpawnEnemyWave(int enemiesToSpawn)
{
for (int i = 0; i < enemiesToSpawn; i++)
{
Instantiate(Enemy, GenerateSpawnPosition(), Enemy.transform.rotation);
}
}
private Vector3 GenerateSpawnPosition ()
{
float spawnPosX = Random.Range(-spawnRange, spawnRange);
float spawnPosZ = Random.Range(-spawnRange, spawnRange);
float spawmPosY = Random.Range(-spawnRange, spawnRange);
Vector3 randomPos = new Vector3(spawnPosX, spawmPosY, spawnPosZ);
return randomPos;
}
}
The enemy’s will spawn but there are too many enemies spawning