Spec / normal / lightprobe shader?

Wondering if anyone has this working on iOS as it seems to ignore my light probes - I guess there is a shader directive for it I haven’t found yet. Could someone correct the useless fat hippo’s quaternion so that I may find it, thanks!

Haven’t tried this myself, so have no idea if this is the issue… but check your Render Quality settings. They probably default to Fastest which may not have the features you are looking for.