Special Effects - Object breaks up into tiny particles that slowly fades away

I am looking for a way to have an object break up into tiny particles that slowly fades away. Are there any assets in the store that do that. This is to work in a VR environment finally.

An asset isn’t needed for this. Usually its the magic swap on one frame. When triggered the solid object is swapped out for (usually) the particle system that contains the individual mesh pieces that show the object breaking up or exploding.
For particles, just swap out the mesh pieces for the type of particles you want to create and fade away.
The particle system might have to be setup to assume the shape of the object when it is spawned. I don’t know how this is done - but surely it is doable.