Special shader for HDRP

I need to get this shader with HDRP v7 working.

How can I translate it ?

Shader "SimplestInstancedShader"
{
    Properties
    {
        _Color ("Color", Color) = (1, 1, 1, 1)
    }

    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #pragma multi_compile_instancing
            #include "UnityCG.cginc"

            struct appdata
            {
                float4 vertex : POSITION;
                UNITY_VERTEX_INPUT_INSTANCE_ID
            };

            struct v2f
            {
                float4 vertex : SV_POSITION;
                UNITY_VERTEX_INPUT_INSTANCE_ID // necessary only if you want to access instanced properties in __fragment Shader__.
            };

            UNITY_INSTANCING_BUFFER_START(Props)
                UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
            UNITY_INSTANCING_BUFFER_END(Props)
          
            v2f vert(appdata v)
            {
                v2f o;

                UNITY_SETUP_INSTANCE_ID(v);
                UNITY_TRANSFER_INSTANCE_ID(v, o); // necessary only if you want to access instanced properties in the fragment Shader.

                o.vertex = UnityObjectToClipPos(v.vertex);
                return o;
            }
          
            fixed4 frag(v2f i) : SV_Target
            {
                UNITY_SETUP_INSTANCE_ID(i); // necessary only if any instanced properties are going to be accessed in the fragment Shader.
                return UNITY_ACCESS_INSTANCED_PROP(Props, _Color);
            }
            ENDCG
        }
    }
}

So you basically just want a Lit shader with just a custom color and instancing?
Did you tried Shadergraph?

No, I don’t know how to use instancing in SG and if that will be the same as custom shader.