I think this is the right question? Here’s the back story: I was playing a mod for a game called Garry’s Mod. One of the game mechanics involved producing resources such as oil. To produce the oil you’d put down an oil derrick and let it produce the oil. Your oil barrel spawns in front of the derrick and starts out in wireframe. As it gets produces it slowly fills with the actual real texture of the model. For example, if you’re oil barrel was 50% done producing, the top half would be wireframe and the bottom half would be the actual oil barrel texture.
How exactly would you do something like this in unity. I’m not sure how they did it in the source engine but if they did it with lua in there, I’m guessing there’s some way that its possible to do in unity.