Hi all, I’m a brand new developer when it comes to making actual games. Last year, I decided to start learning java, because i needed to start making custom plugins for my minecraft server.
But thats just my first stepping stone in my career working with code. I have an idea for a game, and after watching a few videos about unity, i decided to give it a try finally.
However, there are specific things i need to learn, as there are a lot of non-standard mechanics in my idea.
First of all, i am going to be building a strategy game. It is planned currently to be a 4x style, in space. There will be fully rendered planetoids (not to realistic scale) that need to have units walking on their surfaces, buildings built and maintained, pathfinding on sphere surfaces, etc.
In a quick bit of searching, i found this youtube video, and fantastically enough, this is exactly the kind of thing that i need to be able to do.
There is a link to the guys blog post about it, and apparently hes using GMOGRE to do this, along with creating a sort of grid, and wrapping it around the “planet”
Now, before i ask my questions, please note, i downloaded and installed unity like, two days ago. I dont know it all that well, but i understand the utter basics of how it works (game objects, adding components and scripts to objects, etc) But i dont know anywhere near anything that could be called specifics.
That said, my question for anyone willing to answer, What kinds of resources, methods, and tricks will i have to learn to be able to pull off such a feat? Written/video tutorials are good and all, but i need to get my hands dirty to actually learn. So if anyone would be willing to give me some pointers, or even an exercise to perform that would help push me in the right direction, i would be extremely grateful for any help given
Thanks!