Specific font shows up as yellow instead of white

I’m using a custom font called KG Makes You Stronger, but in Unity (and in Unity only) when set to white, it shows up as yellow instead. The yellow tint is visible when you set it to other colors, too (for example, if you make it magenta, it appears red). As soon as I switch to a different font like Arial or a different custom font, the colors go back to normal (white is white).

The font changes color perfectly normally in Microsoft Word and MS Paint, so I have no clue why it’s only acting up in Unity…

Font is here:

If you use another font in the same place where you use this one, Does it look fine?

Are you using it in a GUISkin? Maybe another parameter in the styles where you are aplying the custom Font is messing up the color… check if any other parameter is using yellow as the main font color.

Doesn’t look like a common bug, but if you want to chek it. Make a new project and make a common GUIText with the font to see how it looks. This may also help you with the question “is this going to happen in the Build”

Hope this helps.

Thanks for the responses! I restarted Unity without changing anything, and the font changes color just fine now. I can’t reproduce it in a new project, either. It seems like I got a random bug.

Back when I submitted the question, if I used another font in the same place where I used this one (in the Inspector, under GUIText->font), it would be white like usual. But as soon I changed it back to KG Makes You Stronger, it would appear yellow. It used to appear in the build, too.

It was just a regular GUIText that wasn’t being used in a GUISkin. The Inspector looked like this:

This is the only script attached to it (magenta would appear red):