Hi there,
I’ve been browsing assets for weeks, looking for ideas on how I could achieve my goal.
I have some json data that is basically a 3d grid with a resolution of 5 meters. This means that over my scene, at different altitudes, at every 5 meters, I have a cloud density data.
Combine all the points with density data and you get 3D cloud shapes.
Problem is, I can’t find any solutions that actually renders cloud puffs exactly where I want it to be. They’re mostly perlin noise and randomly appearing with some density parameter to make it sparse or completely overcast.
How could I achieve 3D clouds exactly where I want them to be without them being extremely heavy on performance? Any asset in mind?
Thanks a lot in advance