Specify the resolution of real time light? (for example 32x32 px)

Is there a way to specify the resolution of the real time lights / shadows per quad?
I’m trying to create a very specific low resolution feel, and the super high resolution shadows are breaking it.

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Yes, it’s possible (now with Pro being available for all users) to change the attenuation of point lights by modifying the built-in shader.

Easiest way to change Point Light attenuation ? (with Deferred path)

I don’t know if you can make the shadow lines look more pixelated, though, aparth from lowering the quality.

P.S.: Awesome brick pixel art, did you make it yourself?