Specify what collider triggers the OnTriggerEnter

Is there a way to specify what collider activates an OnTriggerEnter. Specifically my player. I do not want any other Rigidbody to trigger the event. Here is the code I am using. It works fine tell something else enters the trigger.

function OnTriggerEnter()
{
    Application.LoadLevel(Application.loadedLevel);
}

You should add a tag to your player object. Lets say you add “Player” tag. Then the code would be:

function OnTriggerEnter(other: Collider) { 
   if(other.gameObject.tag == "Player")
   {
      Application.LoadLevel(Application.loadedLevel);
   }
}