Here’s my setup,
- 2 cameras in the scene, each set to different renderers
- First camera is rendered into a RenderTexture which is then used as a texture
Main camera is set to use the Default Renderer (PCRenderer)
The reflection camera is set to use ReflectionRenderer
But from Frame Debugger it clearly shows that both cameras are using the PCRenderer
This is happening in both 2023.1.19 and 2023.2.5, I haven’t tested other versions.