Hi, I’ve been searching for days on internet but i can’t find any solution for my problem. So here it is:
First eveything seems ok in my computer, but all the problems comes when i built and run on my samsung tab2.
I’m trying to archive a “leather” texture and of course to have the best results i want to use specular and normal bump. I tried all shaders with bumped specular (currently using the self-illumination bumped specular), but i have the same problem with all the shaders. As long as i only use normal map or specular everything seems fine, the problem seems to be when i use both [but i need to use both…]
So here it is, in distance, i have some squares artefacts as shown in the image:

And when i’m closer to the couch i’m getting some white flickering like this:

I’m a newbie, but since i tried everything i could think about [increase AA, remove mipmaps, etc] but nothing worked.
Also right now in the scene i have a directionnal light (also tried point light but didn’t get any better…).
I tried to write all the specification in my post but if the is missing any elements don’t hesitate to ask! I’m kind of desesperate right now…
Thanks!
