Specular Anti Aliasing?

I was wondering if this feature (which exists currently in HDRP) might come to URP. I saw a thread a while ago that a test implementation was already made (in a dev blitz day) but it seems to have been forgotten about. Was it dropped for fear of worsening the situation with variant compile time in URP/Lit?

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Bump since I feel it would be both useful and easy to implement.

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Bump, must have feature.