Specular Highlight Material Freaking Out!


I’ve tried to find a setting for this, but to no avail. My material’s specular highlights freak out depending on the distance from the camera. Any help would be SUPER appreciated. The only thing I could guess that looks similar is Shadow Cascades functions, but I’ve played around with all of those and could not fix the problem.

Never mind, found the answer! Just set the aniso level to full and trillinear texture quality!