Hi there, i’ve got some artifacts, they seem to be related to specular hightlights and are visible only on objects edges.
Screenshot-01: This is how it looks (using a texture and some custom material), quite ugly.
Screenshot-02: This is me trying on a newly created, fresh & empty project (no texture, default cube, default material) (still ugly).
Screenshot-03: And this is how it looks when i:
- Disable “Specular Highlights” in material settings.
- Change “Rendering Mode” to fade or transparent in material settings.
- Turn off “Cast Shadows” in mesh renrerer.
- Turn of “Receive Shadows” in mesh renderer.
- Turn on “Shader Model 2” emulation in graphics emulation menu.
Either one produce the same result, which is a correct result.
To reproduce with a fresh project i’ve just:
- Created new project.
- Added a cube with transform scale (10, 1, 10).
- Duplicated four times and aligned them with snapping.
- And voilà, artifacts.
(Artifacts may be not as clearly visible when light hits from top, so i’ve moved the default directional light for more like a sunset orientation.)
Unity 5.6.1f1, Windows 10, gtx 770, latest nvidia drivers.
Seems like a bug probably.