Hi everybody,
So, here i am trying to create some shader with this shader graph.
I did a Unlit shader who calculate Light direction, color for simulate shadow.
I succeed to calculate what seems to be a specular but it is to dependant from the view direction, making the white spot to change his shape as the camera move around the object.
I work with the 2019.2.14f1 version of Unity.
I’d like to rework the specular to make it more realistic in it behaviour