specular maps unity 5

hi
I usually put my specular map in the alpha channel of the diffuse.
but it not working in unity 5.
how can i add specular map with the standard shader?

The specular map is under Albedo, kind of hard to miss…

that’s the metallic map, is different.

Or at least it look different to what it should be, also the metallic map doesn’t have an option for spec shininess and color, which is a pain as i cant easily adjust that in realtime like i used to.
the smoothness and metallic sliders disappear when i add the spec map there

Then you’re using the wrong standard shader. Why aren’t you posting in the Unity5 section?

Anyway, select the specular version.