I have a material that has some very rough specular reflection. Because it is rough, I don’t need the detail that a reflection probe would provide, and instead want the benefit of positional accuracy from using a single light source directly. Additionally, a reflection probe would lack the intensity of the point light source I want to be visible in the specular reflection. Now, I have tried various setups in forward and deferred rendering, but this does not seem to want to mix. When I select “Simple” under “Reflection probes” on my object (forward rendering) there still is no specular reflection from any of the nearby light sources. I made sure that directional lightmaps are being built. Using Unity 5.6.0f3.
The material and what it should look like (exaggerated for effect, anyway):

The object which lacks reflections:
The settings of the MeshRenderer on said object:

How my lights are set up:

My lighting settings:
Also, here is the effect that I want (which I get immediately when clearing lightmap data, which, however, I do want to keep and use):





