Specular settings in Standar material.

Hi all, I’m pretty new to Unity right now but I had some experience with it in the past. But things have changed a bit it seems.

To the point: I’m having some real difficulties getting my specularity right in the Standard shader. So far I haven’t found a clear answer yet. Could anyone provide me with a quick explanation? Thank you.

What do you mean by “right”?

Have you checked this out, and all the other related topics?
http://unity3d.com/learn/tutorials/modules/beginner/5-tutorials/standard-shader?playlist=17102

Also the pbr guide on this site is very helpful.
https://www.allegorithmic.com/pbr-guide