Hi Everyone,
I am working on a racing game for ios and i am using bumped specular(1 directional light) shader to have shine on road with 1 directional light.
Now my problem is that road is a lightmapped object but shadows disappear when i use bupmed specular shader. And if i use bumped diffuse then shine[specularity] on road disappear.
Tell me a solution to have both of them on ios.
I want to use specular map with lightmapped shadows.
Any help would be great.
Thanks.