Specular Shader On Lightmapped Objects [iOS]

Hi Everyone,

I am working on a racing game for ios and i am using bumped specular(1 directional light) shader to have shine on road with 1 directional light.

Now my problem is that road is a lightmapped object but shadows disappear when i use bupmed specular shader. And if i use bumped diffuse then shine[specularity] on road disappear.

Tell me a solution to have both of them on ios.

I want to use specular map with lightmapped shadows.

Any help would be great.

Thanks.

Use directional Lightmaps.