I don’t know if I’m doing something wrong, or if this is a bug or a limitation of my graphics card.
I’m using the Standard shader (Specular setup).
If I select a medium grey color with the eyedropper, I get a nice shine on my model.
but if I create a texture that is all that exact same color, the model looks complete matte.
I thought they should both look the same, am I wrong?

