Specular that dosnt rely on the alpha at all (already tried the bumper colour spec)

Hey guys, im having a bit of a problem,

Is there a material/shader that has a separate specular map slot that doesn’t rely on the alpha channel at all?

I tried the BumperColourSpec thats in the wiki, but it seems it still needs the alpha in the diffuse to be white for the specular to come through.

The reason i need it to not have a connection to the alpha is because i want to have glow in the level, so when i make an alpha that contols the glow its also messing with the specular. (the pattern i have for the spec only shows up on the white of the alpha channel).

Hope that isnt too confusing, thanks.

Here you go. This was made with strumpys Shader Editor in short time!! You should check it out!

It has support for:

Diffuse map
Normal map
Specular map
Emissive map

409322–14172–$BasicShader.shader (2.55 KB)

thanks for the reply, is that a unity 3 only shader? Im using 2.6

Unity 3. Maybe others will find it useful then.