Hey guys, im having a bit of a problem,
Is there a material/shader that has a separate specular map slot that doesn’t rely on the alpha channel at all?
I tried the BumperColourSpec thats in the wiki, but it seems it still needs the alpha in the diffuse to be white for the specular to come through.
The reason i need it to not have a connection to the alpha is because i want to have glow in the level, so when i make an alpha that contols the glow its also messing with the specular. (the pattern i have for the spec only shows up on the white of the alpha channel).
Hope that isnt too confusing, thanks.