how can i have speech bubbles with text attached to 3d avatars? thanks, flexrails
You can use something like GUI.Box() to get a box with some text on the screen.
You can use Camera.worldToScreenPoint() to figure out where to place the box.
apply the bubble texture in a material and use that material for a cube which is placed in ur screen where ever u want.......by resizing the cube u can get different sized speech bubbles........enable it wherever u want by bubble.active = true otherwise disable it by setting false