SpeechXT.Pause() doesn't work

It seems that SpeechXT.Pause() doesn’t work. Example:

SpeechXT.WillSpeak += delegate(object sender, SpeechWillSpeakEventArgs e) {
	SpeechXT.Pause();
};

While method SpeechXT.Stop() in the same context works fine.

Thanks for reporting this issue. This seems to be a problem with the native iOS API for pausing at a word boundary. We have fixed the issue in our high-level API to default pausing to immediately instead of after the current word. The fix will be in the next version, ETA next week. If you need it sooner, you can get the source to the high-level API and follow the directions here: GitHub - vitapoly/u3dxt: Source code to the iOS SDK plugin from U3DXT for Unity3D.