Hi, In the unity website there’s a tutorial “Roll-a-ball”. I noticed that the speed of the compiled game is slower than, for example, the “AngryBots” demo that comes with unity.
My question is: Why the Roll-a-ball is slower? It has less objects, textures and code than the other game… There’s a way to speed up the Roll-a-ball game? Someone has tested it?
I’m running the AngryBots at full speed at the “Fantastic” graphic settings both in PC and Android.
In the other hand Roll-a-ball at slower speed in a lower graphic settings both in PC and Android. Also it has flickering, also with vsync enabled.
I found that disabling shadows improve speed a lot.
Also noticed that “AngryBots” is using another configuration of shadows, smoother. I’ve changed the “Roll-a-ball” light to get the same effect with no results.
BTW vertical flickering still a problem in “Roll-a-ball”, also disabling shadows.
Edit: I found this can solve the problem of shadows