Speed pad/booster 3D

Seeing as I’m almost USELESS at coding, AND using C# cause I learned about it first, I’m having a hard time making a speedpad. So, basically I want a script (preferably attached to the gameobject) to test if the player is colliding with an object called “booster” (no caps). Heres what I have right now.

using UnityEngine;
using System.Collections;

public class Speedbooster : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void OnCollisionEnter(Collision collision)
	{
		if (collision.gameObject.name == "player")
		{
			GetComponent<Rigidbody>().AddForce(transform.forward * 500);
		}
	}
}

So, once again, if possible I want a thingy (forgot what its called ;-:wink: in the inspector that I can change to change the amount of speed the player gains.

ALSO, if possible I want it to fling the player relative to the speedpads rotation.

Thanks

~Whateverthenameonthisaccountwas