heey people,
I openend an old project and played the level. I found that i moved slowly so I adjusted the speed but then he wouldn’t jump right anymore. So I adjusted the Jumpspeed, didn’t helped. then I played around with the gravity but I can’t find the jumpheight it had by: Speed= 6.2, JumpSpeed = 7, Gravity = 25.
/// This script moves the character controller forward
/// and sideways based on the arrow keys.
/// It also jumps when pressing space.
/// Make sure to attach a character controller to the same game object.
/// It is recommended that you make only one call to Move or SimpleMove per frame.
var speed = 6.0;
var jumpSpeed = 8.0;
var gravity = 20.0;
private var moveDirection = Vector3.zero;
var hi = false;
//function OnControllerColliderHit(hit : ControllerColliderHit)
function OnTriggerEnter(hit : Collider)
{
if(hit.gameObject.tag == "bullit")
{
stats.health -= 15;
}
if(hit.gameObject.tag == "Spikes")
{
stats.health -= 30;
}
if(hit.gameObject.tag == "Potion")
{
stats.health = stats.max_health;
}
}
function FixedUpdate() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
speed-5);
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton ("Jump")) {
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
I don’t know if anyone can helped me. but if you have suggestions, they are welcome.