Having another problem with speed tree, it seems my billboards do not scale correctly corresponding to the the mesh version, eg. I have trees placed with different scales and rotations, however you can see when the mesh tree comes in it is the scale which is set it where the billboard seems to have just a 1,1,1 scale… Is it meant to be this way? Also, using the LOD group, and moving the camera slider, the trees billboards render properly.
did more testing… it only happens when there is more then 1 prefab tree, if it is a single tree in the scene, the billboard scales properly, if there is more then 1 tree, billboards only scale at 1,1,1
Is nobody experiencing this? Its completely game breaking, it does not take rotation or scale into account on the billboards either? Please does anybody know what is happening?
We’re getting this issue in b17 too. Did you end up submitting a report already? You should post the bug number here for any developer eyes that pass by.
Sorry guys, I forgot to watch this thread, I am getting super frustrated with this bug, yea I submitted the bug with an example project, I will dig up the bug number when I have a chance. I would love an official response on this… I am happy to hear I am not the only one getting this.