Speed tree billboard scaling (FIXED)

Having another problem with speed tree, it seems my billboards do not scale correctly corresponding to the the mesh version, eg. I have trees placed with different scales and rotations, however you can see when the mesh tree comes in it is the scale which is set it where the billboard seems to have just a 1,1,1 scale… Is it meant to be this way? Also, using the LOD group, and moving the camera slider, the trees billboards render properly.

Thanks!

did more testing… it only happens when there is more then 1 prefab tree, if it is a single tree in the scene, the billboard scales properly, if there is more then 1 tree, billboards only scale at 1,1,1

Here are a couple pictures explaining…

Billboard scales to wrong size


proper size, however billboards scales do not match up with it.

Is nobody experiencing this? Its completely game breaking, it does not take rotation or scale into account on the billboards either? Please does anybody know what is happening?

bump

Might be the best thing to send in a bug report with repro project and post the case number.

Thanks for the reply, Alright I will send in one, was just hoping there was a temporary fix for it!

We’re getting this issue in b17 too. Did you end up submitting a report already? You should post the bug number here for any developer eyes that pass by.

Any update on this issue?

Sorry guys, I forgot to watch this thread, I am getting super frustrated with this bug, yea I submitted the bug with an example project, I will dig up the bug number when I have a chance. I would love an official response on this… I am happy to hear I am not the only one getting this.

Hey the bug is fixed for the next (or the next next :)) 5.4 beta. Sorry for the trouble.

1 Like

Hi there, awesome! Do you think you’ll have the chance to fix the issue with LOD’s exploding when using Speedtree fading? Currently it’s unusable.

http://forum.unity3d.com/threads/5-4b11-steamvr-broken-speedtree-lod-transitions.393665/

There’s a post with some more information on the exploding issue. Thanks!

Thank you very much!

Quoting another thread here:

Great I’m experimenting same thing I call it ghost trees… But I wasn’tbe able to create small repro project for this.
https://virtualo.org/Virtual-O_ghost_trees.avi

Case 781150


That’s the issue we’re seeing with exploding tree’s. It’s from this thread: 5.4b11/SteamVR Broken SpeedTree LOD Transitions - Unity Engine - Unity Discussions

Just tried the latest beta, the scale of trees is still broken though :frowning: hopefully will be fixed in the next version!

The fix is in b21.
@HolyFireGames I’ll take a look at 781150.

Thanks! It’s the last major speed tree issue we’re facing in our game.

Just updated to b21, and I can confirm this is fixed for me. Thank you guys very much for all your help!