@Dannyoakes
I’m starting to get very very frustrated with SpeedTree, performance is shit, billboards do not batch properly, meshes do not batch properly, on iPhones transitions are horrible depending on the device, on most androids I have tested, tons of billboard and transition bugs, and so much more. I have reported numerous bug reports, that do not seem to get through, not to mention I don’t feel it is our job to help fix such obvious bugs on something so integrated with Unity, it is ridiculous. I feel so robbed when I pay 45$ for a tree with a “mobile” version, that doesn’t even work the latest iPhone 6s… Are you kidding me? Nothing has even seemed to improve with Speed Tree on this beta vs the stable version, its only caused more bugs, batching isn’t even better… Both SpeedTree and Unity are big company’s, is it that hard to hire a couple people to fix the dam trees so they are actually usable? In the end I’m probably going to end up with another 3rd party asset off the store thats going to do it 100x better than you guys. Seriously. Does Unity even know about the bugs or turn a blind eye to them? It feels like SpeedTree hasn’t improved since it was first introduced. Since when is the stable version of Unity the testing grounds for the SpeedTree nightmare, just remove it from the stable version at least if you wont fix it. Also, where can a get a refund for these horrible trees. I will buy some when they are actually fixed. Maybe this will be something that Unity Plus will fix. hah.
Unity is not some little indie game engine anymore, its a multi million dollar company and it still seems to depend on the Asset store for shaders, better image effects, terrain tools, editor ad ons, and everything else. Also, don’t give us the technical bullshit to shut us up, just fix the ridiculously over priced bug filled trees. I’m going to post this other places on the forum… I am sure lots of people feel the same way I do.
Rant over…