Speed Tree

G’Day All,

Has anyone tried or successfully implemented Speed Tree in any of your Unity projects?? I’d like to know how Unity handles it. same goes with Speed Grass, anyone used that?

For those of you who don’t know what Speed Tree is: it’s software designed to create hyper realistic custom trees that you can either shape yourself or use the procedural functions to create endless variations of the same tree.

Cheers,
Corey

Also would be interested in this.

dublicate of http://forum.unity3d.com/threads/109087-Speed-Tree

simply put: impossible without unity source license due to how speed tree works