Speed up Build and Run on Android?

Is there any way to do this? It takes over a minute for my game to actually launch after hitting build and run. It makes it incredibly frustrating to test changes that are mobile specific and can't be tested in the editor.

You can use the Unity Remote App if you only need to test the input/game in low quality on your device. This way you can use the screen as touch-input. But what it does for real is to PLAY the Game within the Editor and then stream the video to the device.

Its not pretty, but its instant RUN like Play in the editor.
You just have to install the free Unity Remote and then keep it running on the mobile. Then hit Play in the editor… taaadaaaa!

If you’re on Windows you can try this: GitHub - derFunk/unity3d-lzma-speedup: Speed up your local Unity 3D builds by a factor of 4!
Applies if lzma compression is involved.