I’m on 2022-3 LTS with BIRP. I created a new project, threw some cubes in the scene, created a new lighting setting and baked GI and it took 40 minutes.
Any way to speed this up?
Let’s say I split the scene up in chunks and bake it all at once but during runtime I only load certain chunks in based on player position. They will still have their GI lighting?
Make sure you are using the GPU lightmapper if you have a capable GPU. You can configure the backend in Window > Rendering > Lighting. The default is CPU, which is anywhere between 10-100x slower than GPU.
Other than that, baking just takes a while, it’s an expensive process. You can lower the sample counts or lightmap resolution to speed it up at the cost of fidelity. It shouldn’t be taking 40 minutes with just a few cubes in the scene, sounds like something is wrong with your setup. What kind of specs do you have?