Hello. I’m trying to make my idle animation transition into walking animation for my character. I have a custom character and I’m controlling it with the 3rd person controller script that comes with unity.
The only real problem that I’m facing is that when I try to set Speed as a float parameter in the animator (as Unity tutorials suggest) and move my character, the float doesn’t change, making it useless as a parameter.
I’m rather confused, since I was led to believe that Speed with a capital ‘S’ accesses some variable somewhere in Unity that keeps track of the speed of your character.
Is there something I need to change, or do I need to write the script that keeps track of the speed myself?