Using the below code:
function Update() {
transform.Rotate(Vector3.left * Time.deltaTime);
}
What would I add to make the object this scropt is attached to rotate faster?
Using the below code:
function Update() {
transform.Rotate(Vector3.left * Time.deltaTime);
}
What would I add to make the object this scropt is attached to rotate faster?
var rotationSpeed : float = 50;
function Update() {
transform.Rotate(Vector3.left (rotationSpeed * Time.deltaTime));
}
I didn’t get it, simply multiplying it with something maybe like:
transform.Rotate(Vector3.left *
Time.deltaTime *2 );
Maybe I got your question wrong.