We’re excited to announce that SpeedTree 10, the latest development in our core set of tools, is available now.
The SpeedTree 10 Modeler now features physics-based vines, freehand pruning, and enhanced mesh-rigging.
In the SpeedTree Library, you’ll find more models and scans to help you jumpstart your environments.
The upgraded Runtime SDK and our new Pipeline SDK are here to make your workflow more seamless and enable you to take your assets further by simplifying access to all pipelines.
Earlier it was mentioned that SpeedTree 10 would allow runtime effects such as having trees change into dead trees. I assume this is part of the new Ready-Made-Rules. Will this be exposed to Unity scripting? Tree / vegetation destruction via explosions or burning would be nice.
Hello!
That’s a great question. The Pipeline SDK is our newest offering that allows you to use those scripted trees. Those scripted rules trees are very powerful and can do things like swap tree parts for more burnt ones or broken limbs…and when combined with the new Pipeline SDK, rules may start showing up in many places in the future. Right now the PSDK is a C++ package and would have to be integrated inside the dcc or game engine.
The SpeedTree-Unity integration is continuing to support the trees in the editor. They come with the textures wrapped into a pre-fab export so you can grab and go. SpeedTree wind and LODS and lightmaps as well as our texture packing options are all accessible there.
Hi,
I’m very interested in the SpeedTree Pipeline SDK and SpeedTree Viewer. I’ve already submitted an inquiry about the Pipeline SDK, but I haven’t received a reply yet. I’d like to know if there’s a way to obtain a trial version of the Pipeline SDK or get more information about it. Additionally, is there a trial version of the SpeedTree Viewer available? I’m eager to explore these tools in more detail.
Thank you for the response! However, I’ve reached out via email several times but haven’t received any reply yet. Could you please confirm if your sales team is reviewing all the inquiries? I’m concerned that my emails might have been missed.
What format do I export with for the best results in Unity 6?
There doesn’t seem to be a unity specific guide/video for this, and atm it seems like the shaders used are speed tree 8 which don’t seem properly compatible with Unity 6.
So i get some flickering, and stuff like screen space shadows don’t work.