SpeedTree and DOTS Rendering

Hello, I’m moving a project to DOTS, and the last thing left to do is add trees. I have a test tree model made in SpeedTree, a regular FBX file, with a specific shader: UniversalRenderPipeline/Nature/SpeedTree8. I added the prefab to the subscene, but the tree is visible in the scene window, but not in the game window. How do I properly import SpeedTree trees into a Unity DOTS project? (Unity 6000.2.8, Entities 1.3.14)

FYI: I’ve removed the 2D-Graphics tag because this places your post in the 2D area which has nothing to do with your question.

Tree with SpeedTree shader works now in Unity 6.4, tested it again.