Hi. I’m trying to bake lighting for Speedtree trees, but so far have no luck. The main reason - I cannot get UVs correctly to Unity. In SpeedTree Modeler UVs look like this:

Then, I just hit Save in SpeedTree Modeler, copy the entire folder to Unity and drag tree into the scene. After this, I mark tree as static and wait for bake to complete. Here are my lighting settings and a horrible result:





I pulled LOD0 out of prefab just for testing purposes, when the prefab is intact the results are the same. As you can see, UVs are messed horribly. What do I miss?