Speedtree on Unity Terrain? Not working

Hello

We just download beta 22 and f1 again today :slight_smile:

On both versions we cannot have dynamic lod speedtrees when placing via terrain tool (not as a separate mesh). Is is broke or am I doing something wrong?

Terrain settings for trees dont work at all (billboard distance, max mesh trees etc)

Billboard and maxmeshtrees do not work on SpeedTree, thatโ€™s for the native trees as i understood. I was testing SpeedTree with b22 earlier and that was working just fine. Although i used TerrainComposer to place them, not any brush tools.

Thanks for answer!