SpeedTree Texturing

As you can see in the screenshot I have provided above, my tree textures (Exported directly from SpeedTree) are not mapping correctly. I am unsure why this is. Any help is appreciated.

Well that doesn’t seem right. Does it look correct in the SpeedTree modeler?

It does, which is the odd thing.

Bump ;p

Can you send me a DM with the exported tree to take a look?

Thanks!

Will do, reply to this message once you receive it.

Ok, so your broadleaf texture (and normal map) are set to Clamp (for 2d) not Repeat. Switch that and you’re good to go. More info can be found here:

Should’ve known, thanks so much,

No problem! Glad to help.