I’m using Speedtree 9 for games. I’ve exported the same tree to Unity 2021.2.8f1 (HDRP) and to Unreal Engine 4.27.2. There seems to be a major difference between the two. Unreal Engine seems to be able to handle the polygon count however, unity seems to struggle. I understand that there is a legacy polygon limit when exporting trees into Unity but this restriction seems to be completely unnecessary given that Unity is an authoring tool for cinematics and CGI’s as well as for games; and of course Unity just purchased Speedtree!
what can I do to fix this problem?