Speedtree Unity import issues - Unreal Engine is fine.

I’m using Speedtree 9 for games. I’ve exported the same tree to Unity 2021.2.8f1 (HDRP) and to Unreal Engine 4.27.2. There seems to be a major difference between the two. Unreal Engine seems to be able to handle the polygon count however, unity seems to struggle. I understand that there is a legacy polygon limit when exporting trees into Unity but this restriction seems to be completely unnecessary given that Unity is an authoring tool for cinematics and CGI’s as well as for games; and of course Unity just purchased Speedtree!

what can I do to fix this problem?



@LeonhardP we had a reply from Kat Lee Hong from Speedtree and she has said that this bug has been fixed but we don’t know when it will be implemented into Unity. Can you please shed some light on this?