I switched my project to all SpeedTree trees (which I’m a fan of) and I noticed that they have a “Wind Quality” parameter in Unity. The “Best” setting looks great but I’m concerned about what that’s doing to performance. Does anyone know anything about it? I tried to find details through SpeedTree but I didn’t see much.
Are you guys just leaving it on the default, which is Best, or are you changing it to something else?
It would be awesome if there was a way to change the setting on SpeedTree trees attached to a terrain at run-time based on the QualitySettings value in Unity.