Speedtrees baked shadows?

Hello,
in release notes I see, that this was fixed:
GI: Fixed broken baked shadows with speedtrees

Still not sure how it may work. If I add speedtree to unity terrain baked shadows are missing on terrain.

If I add speedtree as individual gameobject, shadow is baked onto terrain.

Not sure what is bug or baked shadows with trees inside of unity terrain are not yet supported.

Regerds
Peter

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Hi! This bugfix was about shadows from a static speedtree cast onto a static mesh (not terrain). When baking, the alpha for the leaves was not used correctly. I will update the release notes to be more clear.

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